Post by Admin on Apr 24, 2016 21:53:35 GMT -6
Hello all! Welcome to the inaugural game of Werewolf! Post in this thread below to confirm your playing for this game. Once I get to ten entrants, I'll talk more about the roles we'll use for this game, and once this post is about four days old, I'll lock and PM roles and we'll start the game! A couple things worth noting:
Again, preserve your anonymity. I would love for this game to be purely about logical reasoning and deductive skills, not judging players. There's 2R1B for the other stuff.
This game will reveal alignment but not role on death. So, a player killed in the night will be either revealed to be innocent or werewolf, but I will not reveal any special powers that player had. Furthermore, I will likely flavor the death in some way (eg, so-and-so's body was gored. Hmm. Probably werewolves did this.)
Day/Night phases will be 72 hours each. I reserve the right to change this value, and obviously if everyone moves faster the game will as well.
Good luck, and happy hunting!
PLAYER QUEUE:
1. Wardenbrendan
2. Amiablesquash
3. Brekke
4. Americanpharaoh
5. surferboi420kushgod
6. redacted
7. donothaveamicropenis
8. abcxyz
9. qwerty
10. shelbyhatch
11. fonz
12. agent007
13. myrmidon
14. cocacola
15. grollotower
ROLES
So it's looking like our game will probably cap out at between 14-17 people depending on whether people that have not yet made accounts are actually going to do that for this game. If everyone actually posts, we'll cap this game at 20 participants. With that in mind, the power roles in this game will be selected from among those listed here (I am not revealing the exact number of each given role):
WOLVES:
Werewolf Alpha--responsible for sending in the night kill for the werewolves. If the Alpha dies, a different werewolf will be randomly selected to gain this responsibility.
Werewolf Succubus--once per night can target someone to prevent their night action (if they have one) from working
Werewolf Goon--ordinary member of the werewolf team with no special powers
Traitor-Wins with the wolves, not the town. Initially unaware of the wolves and vice versa; if targeted at night by the wolves becomes a werewolf instead. Will always show up as innocent to the seer, even when in werewolf form.
TOWN:
Seer--target a player at night to learn whether they are a werewolf or not.
Magus-has a color identifier. Targets a player at night to protect them from death. However, if two different colored magi target the same person, that person dies.
Blood Witch--Twice in the game, can target a player with voodoo magic. That player will die at the end of the next day phase. (Because of the delay, this bypasses protections)
Druid--Target a player at night to learn who that player targeted, if anyone.
Fruit Vendor--Targets a player each night to give them fruit.
Apprentice Wizard--When a wizard power (Seer, Magus, Blood Witch) dies, apprentice wizard becomes that power.
Kindly Elder--Anyone who targets the Kindly Elder on a given night is protected from death that night. If a player would die during a night they targeted the Elder, the Elder dies instead.
Paranoid Hermit--Anyone who targets the Paranoid Hermit for any reason dies. (This includes Werewolves, but doesn't save the hermit from being killed as well.)
Vanilla Townsfolk--All you can do is be good logicians and make your lynch votes count!
Again, preserve your anonymity. I would love for this game to be purely about logical reasoning and deductive skills, not judging players. There's 2R1B for the other stuff.
This game will reveal alignment but not role on death. So, a player killed in the night will be either revealed to be innocent or werewolf, but I will not reveal any special powers that player had. Furthermore, I will likely flavor the death in some way (eg, so-and-so's body was gored. Hmm. Probably werewolves did this.)
Day/Night phases will be 72 hours each. I reserve the right to change this value, and obviously if everyone moves faster the game will as well.
Good luck, and happy hunting!
PLAYER QUEUE:
1. Wardenbrendan
2. Amiablesquash
3. Brekke
4. Americanpharaoh
5. surferboi420kushgod
6. redacted
7. donothaveamicropenis
8. abcxyz
9. qwerty
10. shelbyhatch
11. fonz
12. agent007
13. myrmidon
14. cocacola
15. grollotower
ROLES
So it's looking like our game will probably cap out at between 14-17 people depending on whether people that have not yet made accounts are actually going to do that for this game. If everyone actually posts, we'll cap this game at 20 participants. With that in mind, the power roles in this game will be selected from among those listed here (I am not revealing the exact number of each given role):
WOLVES:
Werewolf Alpha--responsible for sending in the night kill for the werewolves. If the Alpha dies, a different werewolf will be randomly selected to gain this responsibility.
Werewolf Succubus--once per night can target someone to prevent their night action (if they have one) from working
Werewolf Goon--ordinary member of the werewolf team with no special powers
Traitor-Wins with the wolves, not the town. Initially unaware of the wolves and vice versa; if targeted at night by the wolves becomes a werewolf instead. Will always show up as innocent to the seer, even when in werewolf form.
TOWN:
Seer--target a player at night to learn whether they are a werewolf or not.
Magus-has a color identifier. Targets a player at night to protect them from death. However, if two different colored magi target the same person, that person dies.
Blood Witch--Twice in the game, can target a player with voodoo magic. That player will die at the end of the next day phase. (Because of the delay, this bypasses protections)
Druid--Target a player at night to learn who that player targeted, if anyone.
Fruit Vendor--Targets a player each night to give them fruit.
Apprentice Wizard--When a wizard power (Seer, Magus, Blood Witch) dies, apprentice wizard becomes that power.
Kindly Elder--Anyone who targets the Kindly Elder on a given night is protected from death that night. If a player would die during a night they targeted the Elder, the Elder dies instead.
Paranoid Hermit--Anyone who targets the Paranoid Hermit for any reason dies. (This includes Werewolves, but doesn't save the hermit from being killed as well.)
Vanilla Townsfolk--All you can do is be good logicians and make your lynch votes count!